Answer by DaveA
You could make a converter class which multiplies everything by the conversion factor, but it sounds like this is an issue for importing 3ds models. I would look into a post-processor on the model...
View ArticleAnswer by Joshua
Units of distance and scale are meaningless and relative to nothing. Call them meters, inches or lightyears, it affects nothing. The only thing that it *does* affect if force and velocity calculations...
View ArticleAnswer by Cnotey
I have been struggling with this as well. The consensus is that they are "units" and not meters. But as an architect I strongly disagree with this school of thought. Units are relative to your daily...
View ArticleAnswer by DaveA
You could make a converter class which multiplies everything by the conversion factor, but it sounds like this is an issue for importing 3ds models. I would look into a post-processor on the model...
View ArticleAnswer by Joshua
Units of distance and scale are meaningless and relative to nothing. Call them meters, inches or lightyears, it affects nothing. The only thing that it *does* affect if force and velocity calculations...
View ArticleAnswer by Cnotey
I have been struggling with this as well. The consensus is that they are "units" and not meters. But as an architect I strongly disagree with this school of thought. Units are relative to your daily...
View ArticleAnswer by BionicWombatGames
Units and scale have meaning in physics (2011) and VR (2019), and now with URP and HDRP units and scale have actual meaning when dealing with lighting and light falloff, too. If your scene is way too...
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