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Channel: Answers for "How do you change measurement units in unity?"
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Answer by DaveA

You could make a converter class which multiplies everything by the conversion factor, but it sounds like this is an issue for importing 3ds models. I would look into a post-processor on the model...

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Answer by Joshua

Units of distance and scale are meaningless and relative to nothing. Call them meters, inches or lightyears, it affects nothing. The only thing that it *does* affect if force and velocity calculations...

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Answer by Cnotey

I have been struggling with this as well. The consensus is that they are "units" and not meters. But as an architect I strongly disagree with this school of thought. Units are relative to your daily...

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Answer by DaveA

You could make a converter class which multiplies everything by the conversion factor, but it sounds like this is an issue for importing 3ds models. I would look into a post-processor on the model...

View Article

Answer by Joshua

Units of distance and scale are meaningless and relative to nothing. Call them meters, inches or lightyears, it affects nothing. The only thing that it *does* affect if force and velocity calculations...

View Article


Answer by Cnotey

I have been struggling with this as well. The consensus is that they are "units" and not meters. But as an architect I strongly disagree with this school of thought. Units are relative to your daily...

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Answer by Xavier78

Now with VR they have actual meaning. They are everything for VR!

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Answer by BionicWombatGames

Units and scale have meaning in physics (2011) and VR (2019), and now with URP and HDRP units and scale have actual meaning when dealing with lighting and light falloff, too. If your scene is way too...

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