You could make a converter class which multiplies everything by the conversion factor, but it sounds like this is an issue for importing 3ds models. I would look into a post-processor on the model importer, see http://unity3d.com/support/documentation/ScriptReference/AssetPostprocessor.OnPostprocessModel.html Basically after the model loads you could wrap it in a transform which applies the scale, or crawl its hierarchy to apply the scales, or modify the meshes, etc.
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